I cannot lie. I was a bit miffed, especially as I'd got quite a bundle of new kit to try out for the first time.
I'd resolved to paint up the three MG42's I needed to turn my grenadiers into panzergrenadiers in time for the game, but also fancied maybe fielding a newly painted PaK 40 A/T Gun or some such (I was the defender).
Ho-hum. So I got thinking about what I could best spend my three points on. The scenario victory conditions dictate I would have to prevent Paul getting one team off my base table edge, so I turned my mind to how best to hold him up. The week previous he'd played basic US Infantry, but this time he would be packing a HUGE amount more firepower.
Well, only one thing for it. I'd change tack and finally make those mine-field markers and some wire. Nothing like fieldworks to slow up an opponent! What's more, it was unlikely he'd expect it given that we'd not used much other than trenches in previous games.
|This should slow him!|
|Mine markers flanked by new wire.|
In the end I opted to just take the two minefields and an adjutant for the game, but I was glad to have added a couple more options to the support pool for future games. They were a cracking choice! I completely filled a small wood with both minfields, denying them as a fire base and meaning that to advance on that side Paul would have to cross a wide expanse of open ground in front of up to 4 MG42's. It completely closed down half the battlefield It would also mean that in future VERY careful consideration would need to be given to taking those engineer teams or risk being severely hampered by a cheap trick.
Food for thought.