Although we both ended up with FM of 9 I was overall commander for the Germans by default as Bob had chosen to command the armour.
|"Lock Down". Neither side had the central woods, while we'd achieved the factory as our furthest point forward.|
|We'd decided to pile on early and Bob's panzers quickly approached the hedge line.|
|Rich and Paul (eventually - the Pre-game barrage caused delays) deployed snipers to pick at our infantry escort. Although Rich forgetting they hit on three up did mean they weren't very successful for a number of turns :^D|
|German infantry appear round their armour and adapt overwatch to catch those snipers out. Equally unsuccessful, they failed every attempt at spotting!|
|Rich's TFL dice (highly recommended purchase) rolled this! All those '6's bought about the first random event of the day. A stray mortar barrage would randomly hit the battlefield for one phase.|
|Would you believe it? Our lead units copped for the lot! Four (total) dead and shock to both infantry sections really put a crimp on things. Slowing us down and reducing our threat.|
|Rich's dug in A/T Gun and an infantry squad take up position on the hill front.|
Paul ambushed a PIAT from the out house widow at the farm, damaging the engine of one tank, while Rich, having deployed a Six Pound A/T Gun in a pit on the slope cashed in TWO CoC dice as interrupts to take out his target. Bob's FM took a plunge, dropping three points to just six.
|Panzer 422 goes up in smoke after two hits from the 6Lb A/T Gun|
Our intention to attack the farm house on our right flank to attain a base of fire near to the hill was hampered as Paul took advantage of our delay to deploy a section into the back garden. Then Lady Luck swung the balance back in The Fatherland's favour. I began a run of SEVEN consecutive phases (including a turn ending three sixes). Taking advantage I quickly rallied off the shock from the panzer grenadiers and moved both depleted sections to assault Paul's position before he could reinforce further. Not knowing how long I could push my luck, I chose to get stuck in without pinning him first. The result was a Pyrrhic victory. I took more casualties but managed to wipe out Paul's section entirely, holding the ground with two VERY poorly looking sections by default. I'd also been forced to cash in a CoC dice to avoid the morale test for my senior leader dying in the assault! Although I'd bought down Paul's FM to seven, my own had dropped to join Bob on a precarious six.
During this run I took advantage of the sudden lack of Allied CoC dice putting our FOO and mortar battery into action, calling down immediate fire on Rich's Paras and gun on the hill from the factory windows. Direct hit!
Stay tuned tomorrow for episode three! (if it's good enough for Peter Jackson) ;^)