I can't wait 'til Saturday.
I'm in a bit of a "Wargamers Funk" at the moment. It happens to us all from time to time. Enthusiasm for a project wanes, time & circumstances conspire against plans, life in general intervenes. These things are sent to try us.
Despite a substantial improvement in my health, the publication of my favourite EVER set of rules and having without doubt the best fun in this hobby over the last 18 months, I find myself in need of a "bump up".
I know where the problem lies. I know what needs to be done. I know that in a short space of time normal service will resume.
I've managed very little in the way of actual gaming at home (the last miniatures game here was shamefully the 1st of AUGUST! I have managed a few very enjoyable bashes at of all things X-wing, Marvel Dice Masters, Settlers of Catan and the Stalingrad Card Game from DVV. But the lack of miniatures gaming is definitely at the root of the problem. Efforts have been (and continue to be) made to rectify that issue with varying results. Regular visits to Maximum Bob's have yielded games of Muskets & Tomahawks and I've managed a good outing at CoC on a club night against Phil (who's AAR is available here: http://infrequentwargamer.blogspot.co.uk/2014/10/aar-chain-of-command-at-wyvern.html and a first go at Through the Mud & Blood with Bob at the club too.
Next Tuesday, I've lined up a visit to an old opponent I've not gamed against for nearly 15 years! I'm off to game against John 'Dagger' Sword (ex of Brittannia Miniatures) up at his purpose-built wargames annex up the road in Studley. John's an ex-tankee and has a hugely impressive collection of WW2 kit - albeit in the wrong scale of 20mm. He's also had a hand at writing his own rules but I'm secretly hoping to #spreadthelard and give him an introduction to Chain of Command. If nothing else, I'd be extremely interested to hear his opinion on them! I'll be sure to take plenty of photos of that one and write up what went on. There's the chance (circumstances permitting) that I may even attempt a little "live tweeting" of any game too. That will be on my Twitter feed at @AdeDeacon
The following Sunday at the club, we're hoping to roll out a "Big CoC" game with four players. I have a scenario in mind allowing for a 2 on 2 British vs. Germans battle set in Normandy. I'll run that past the participants.......
Also not helping is the fact that a lack of miniatures gaming has led to a "bitty" approach to my painting. After spending the last 18 months painting almost exclusively 15mm WW2 figures, scenery and vehicles (with fantastic results in terms of output-for me), I've been lacking focus. The result has seen everything from Woodland Indians to Space Orks (the latter in encouragement of my sons - honest!) meandering across the paint table. With little of substance to show for it.
Thank goodness that seems to be slowly rectifying as a fresh new platoon of 15mm Peter Pig & Battlefront British Infantry plus supports is forming up before the brushes as I write, with one eye on that club game in 10 days.
I'm hoping that this weekend's pilgrimage to Reading will provide me with that nudge to give some planned projects fresh impetus to see me through the winter.
I've done the obvious thing and made a shopping list. I'll be hoping to pick up Russian and American casualties for my CoC forces, some more trees from Last Valley and my 28mm Nationalist platoon (plus limited supports) from Empress for next year's club project of CoC Espana. We'll see how much I stick to that list eh?
Well, that's enough waffle for now. Apologies for the lack of photos. Stay tuned for a more colourful post in the next few days!
Wednesday, 12 November 2014
Thursday, 16 October 2014
Injun Interlude
See! It's NOT all WW2 and not even all Lard (that's a technicality - more of which later).
After a recent visit to Maximum Bob's for an intro/educational game of the excellent Muskets & Tomahawks against Martin, I was inspired enough to forage in the garage on my return to seek out the box with my French & Indian Wars stuff in it. This was another subject which I has rushed head-long into when M&T was first published. Having always enjoyed the film Last of the Mohicans and spent hours viewing all the blogs which were suddenly festooned with beautiful pictures of Indians, colonials and the armies of Wolfe & Montcalme, I promptly marched out of my stockade and "went large" on yet another new period.
| Savage & godless. Heading to a settlement near you soon? |
| I was unsure at first on painting war paint. In the end I just dived in and was pleasantly surprised I didn't ruin the test batch of figures. |
| I'd acquired some autumn leaves too |
| "Here among the undergwothe" |
| Using the points system in M&T this still leaves me with some way to go. |
Between compiling Americans for the recently released "29 Let's Go!" CoC supplement, preparing everything for the Winter Storm project and now a renewed vigour for this, I predict a busy winter ahead.........
I blame Bob.
Tuesday, 7 October 2014
Boom! Boom! Boom! Boom!
No, this is nothing to do with Basil Brush (Brits only I suspect), or the collected works of the eminent war poet Private Baldrick and not even a "How To" but more of a "How I".
After their use attracted comments in the recent CoC game, I decided to go about making my own barrage/explosion markers. There are any number of useful tutorials on the web (I know because I looked them up), but they all use slightly differing approaches so I cherry-picked and added a bit and this is what I came up with.
After putting off making them for so long, I'm likely to add a few more in the near future. Next time I'll maybe try attaching the foliage before inserting the sticks into the Milliput to see if that makes thing easier.
After their use attracted comments in the recent CoC game, I decided to go about making my own barrage/explosion markers. There are any number of useful tutorials on the web (I know because I looked them up), but they all use slightly differing approaches so I cherry-picked and added a bit and this is what I came up with.
| All you'll ever need..... |
After gathering my materials I made note of the following:
1) Don't use the best Milliput.
2) Don't worry about the colour of the clump foliage
3) Don't use good superglue (my stuff was the 5 for £1 that you can get from Super Savers etc.)
| First step was to make some rough armatures by pushing bamboo skewer into the centre and varying lengths of cocktail stick into the sides of the Milliput at differing angles. |
| After raiding my son's 40K paints I picked one of the thick pigment "Base" colours and wet brushed quite vigorously into the base areas of each plume and painted the ends of the cocktail sticks. |
| I repeated the same process with a lighter red in sparser amounts and further up the tips again. |
| Then I repeated the first red stage with a "Base" yellow. All the time trying where possible to keep the brush strokes vertical up the plumes. |
| And again with a lighter yellow. |
| Very soon I'd finished all ten (the tenth was out of shot for the next picture) |
| Very happy with the final result, I'll be more than happy to use them for vehicle explosions as well as just artillery blasts. |
Friday, 3 October 2014
Wyvern Wargamers Big CoC with Big Rich 27-09-14 (part 3)
......of a trilogy :^D
Although I had unintentionally ended my own mortar barrage in the middle of that run of seven phases, the devastating effect it had already had on Rich's position was beginning to weigh heavily on the Paras. Repeated activations had left his 2" mortar team dead, his section next to the gun routed due to shock and the gun abandoned by it's remaining crew who were running for the board edge.
Those accumulated losses had pushed Rich's FM to a perilous FOUR with his loss of a command dice also impacting upon Paul's FM too. I had luckily managed to reacquire the mortar support first time.
Rich re-crewed the rallied gun and added his remaining infantry sections in the as yet un-deployed trenches on the front of the hill. Needless to say, at his first opportunity he ended the barrage again by surrendering another CoC dice. I wouldn't manage to get it back for the rest of the game, but with it having left his sections encumbered with shock and cowering in the bottom of their slit trenches, it would be a blow from which he would struggle to recover. With his FM now at only TWO(!) he'd lost another command dice and the effect had again spilled over to reduce Paul's to five.
Meanwhile, back on the farm, Paul had introduced his remaining infantry sections and senior leader, deploying at nine inches within the garden from their jump off point hidden in the orchard (which I'd forgotten about). Obviously with the scent of blood in his nostrils, he wasted no time in assaulting my remaining weak force who were licking their own wounds in the house. The result was a bloody affair. The ground left littered with dead as the Germans were wiped out to a man and the paras taking another twelve casualties in the process.
Now it was my turn to teeter as my FM had fallen to only five also. Luckily for us, a second random event had seen Bob's FM recover to seven as his grateful troops downed bottle after bottle of Chateau Neuf de Pape they'd discovered in the factory cellar. How Rich howled! To think that their task had just been made harder by the GERMANS getting the booze! :^D
With the remaining Panzer IV's pumping HE round after HE round unchecked into the house and trenches on the hill, it was only a matter of time until Rich's FM dropped again. This time it was to demonstrate the catastrophic effect when supporting troops' morale cascades taking down each other in turn. First Rich lost another command dice, the resulting effect was to reduce Paul's by one, which in turn took that last remaining point from Rich.
In conclusion, although we had won in game terms we would have found it impossible to hold the ground as my foolhardy infantry assault had left us with insufficient forces to consolidate the gains.
In reality, this particular German attack was ended when concentrated defensive artillery barrages from Third Infantry Division west of the Orne and the guns of HMS Arethusa in The Channel broke up the assaulting force, leaving Panzer IV's knocked out as close as just THIRTY YARDS in front of the paras positions! According to both Werner Kortenhaus (in his book Combat History of 21st Panzer Division) and Hans von Luck (in his book Panzer Commander) it was this defeat that so heavily demoralised the officer cadre of the division and bought about wide belief that the war was indeed lost.
A great game! My thanks to Rich for making the trip up to Borsetshire and to Bob & Paul for making it happen in true Lardy spirit. Let's hope we get to do this again soon........
Although I had unintentionally ended my own mortar barrage in the middle of that run of seven phases, the devastating effect it had already had on Rich's position was beginning to weigh heavily on the Paras. Repeated activations had left his 2" mortar team dead, his section next to the gun routed due to shock and the gun abandoned by it's remaining crew who were running for the board edge.
| Heavy and accurate mortar fire devastated the paras on the hill. |
Rich re-crewed the rallied gun and added his remaining infantry sections in the as yet un-deployed trenches on the front of the hill. Needless to say, at his first opportunity he ended the barrage again by surrendering another CoC dice. I wouldn't manage to get it back for the rest of the game, but with it having left his sections encumbered with shock and cowering in the bottom of their slit trenches, it would be a blow from which he would struggle to recover. With his FM now at only TWO(!) he'd lost another command dice and the effect had again spilled over to reduce Paul's to five.
Meanwhile, back on the farm, Paul had introduced his remaining infantry sections and senior leader, deploying at nine inches within the garden from their jump off point hidden in the orchard (which I'd forgotten about). Obviously with the scent of blood in his nostrils, he wasted no time in assaulting my remaining weak force who were licking their own wounds in the house. The result was a bloody affair. The ground left littered with dead as the Germans were wiped out to a man and the paras taking another twelve casualties in the process.
| Paul's sections advance to a VERY bloody second close quarters affair at the farmhouse. |
Now it was my turn to teeter as my FM had fallen to only five also. Luckily for us, a second random event had seen Bob's FM recover to seven as his grateful troops downed bottle after bottle of Chateau Neuf de Pape they'd discovered in the factory cellar. How Rich howled! To think that their task had just been made harder by the GERMANS getting the booze! :^D
With the remaining Panzer IV's pumping HE round after HE round unchecked into the house and trenches on the hill, it was only a matter of time until Rich's FM dropped again. This time it was to demonstrate the catastrophic effect when supporting troops' morale cascades taking down each other in turn. First Rich lost another command dice, the resulting effect was to reduce Paul's by one, which in turn took that last remaining point from Rich.
In conclusion, although we had won in game terms we would have found it impossible to hold the ground as my foolhardy infantry assault had left us with insufficient forces to consolidate the gains.
In reality, this particular German attack was ended when concentrated defensive artillery barrages from Third Infantry Division west of the Orne and the guns of HMS Arethusa in The Channel broke up the assaulting force, leaving Panzer IV's knocked out as close as just THIRTY YARDS in front of the paras positions! According to both Werner Kortenhaus (in his book Combat History of 21st Panzer Division) and Hans von Luck (in his book Panzer Commander) it was this defeat that so heavily demoralised the officer cadre of the division and bought about wide belief that the war was indeed lost.
| To the victors the spoils! SIEG IST UNSER! |
Thursday, 2 October 2014
Wyvern Wargamers Big CoC with Big Rich 27-09-14 (Part 2)
So with the scene set, briefings given and battle plans drawn up, we rolled for force moral. Big Rich disastrously (for him) rolled a '1' (FM8), while Paul rolled '6' (FM11). That made Paul overall commander for the Brits and although it would be his dice dictating turn ends etc. he slyly passed over the patrol phase to Rich!
Although we both ended up with FM of 9 I was overall commander for the Germans by default as Bob had chosen to command the armour.
The German attack was proceeding nicely, with the lead infantry and armour elements reaching the wooded area ahead of the factory on our right flank. Then things began to unravel. The Allies were racking up inordinate amounts of '5's and collecting CoC dice like they were going out of fashion. They ended the turn - and thereby our Pre-game barrage, with it having had little effect. There was little point in our FOO deploying when they had the ability to end any other barrage immediately. ....Then disaster struck!
The random barrage ceased and the smoke cleared, allowing the Germans Mark IV's on the road to advance and take up positions to support an infantry attack on the farm house ahead. Then all Hell broke loose as Rich and Paul decided the time was ripe for cashing in some more of their hoarded CoC dice.
Paul ambushed a PIAT from the out house widow at the farm, damaging the engine of one tank, while Rich, having deployed a Six Pound A/T Gun in a pit on the slope cashed in TWO CoC dice as interrupts to take out his target. Bob's FM took a plunge, dropping three points to just six.
Our intention to attack the farm house on our right flank to attain a base of fire near to the hill was hampered as Paul took advantage of our delay to deploy a section into the back garden. Then Lady Luck swung the balance back in The Fatherland's favour. I began a run of SEVEN consecutive phases (including a turn ending three sixes). Taking advantage I quickly rallied off the shock from the panzer grenadiers and moved both depleted sections to assault Paul's position before he could reinforce further. Not knowing how long I could push my luck, I chose to get stuck in without pinning him first. The result was a Pyrrhic victory. I took more casualties but managed to wipe out Paul's section entirely, holding the ground with two VERY poorly looking sections by default. I'd also been forced to cash in a CoC dice to avoid the morale test for my senior leader dying in the assault! Although I'd bought down Paul's FM to seven, my own had dropped to join Bob on a precarious six.
During this run I took advantage of the sudden lack of Allied CoC dice putting our FOO and mortar battery into action, calling down immediate fire on Rich's Paras and gun on the hill from the factory windows. Direct hit!
Stay tuned tomorrow for episode three! (if it's good enough for Peter Jackson) ;^)
Although we both ended up with FM of 9 I was overall commander for the Germans by default as Bob had chosen to command the armour.
| "Lock Down". Neither side had the central woods, while we'd achieved the factory as our furthest point forward. |
| We'd decided to pile on early and Bob's panzers quickly approached the hedge line. |
| German infantry appear round their armour and adapt overwatch to catch those snipers out. Equally unsuccessful, they failed every attempt at spotting! |
| Rich's TFL dice (highly recommended purchase) rolled this! All those '6's bought about the first random event of the day. A stray mortar barrage would randomly hit the battlefield for one phase. |
| Would you believe it? Our lead units copped for the lot! Four (total) dead and shock to both infantry sections really put a crimp on things. Slowing us down and reducing our threat. |
| Rich's dug in A/T Gun and an infantry squad take up position on the hill front. |
Paul ambushed a PIAT from the out house widow at the farm, damaging the engine of one tank, while Rich, having deployed a Six Pound A/T Gun in a pit on the slope cashed in TWO CoC dice as interrupts to take out his target. Bob's FM took a plunge, dropping three points to just six.
| Panzer 422 goes up in smoke after two hits from the 6Lb A/T Gun |
Our intention to attack the farm house on our right flank to attain a base of fire near to the hill was hampered as Paul took advantage of our delay to deploy a section into the back garden. Then Lady Luck swung the balance back in The Fatherland's favour. I began a run of SEVEN consecutive phases (including a turn ending three sixes). Taking advantage I quickly rallied off the shock from the panzer grenadiers and moved both depleted sections to assault Paul's position before he could reinforce further. Not knowing how long I could push my luck, I chose to get stuck in without pinning him first. The result was a Pyrrhic victory. I took more casualties but managed to wipe out Paul's section entirely, holding the ground with two VERY poorly looking sections by default. I'd also been forced to cash in a CoC dice to avoid the morale test for my senior leader dying in the assault! Although I'd bought down Paul's FM to seven, my own had dropped to join Bob on a precarious six.
During this run I took advantage of the sudden lack of Allied CoC dice putting our FOO and mortar battery into action, calling down immediate fire on Rich's Paras and gun on the hill from the factory windows. Direct hit!
Stay tuned tomorrow for episode three! (if it's good enough for Peter Jackson) ;^)
Wednesday, 1 October 2014
Wyvern Wargamers Big CoC with Big Rich 27-09-14 (part 1)
On Saturday we at Wyvern Wargamers held one of our all-day gaming events and were lucky enough to have guest visitors Paul from Kallistra & Big Rich Clarke from TFL among the club members gaming for the day. Paul was involved in a very large WW1 game using rules and 10mm figures from the Kallistra ranges while Rich took part in my four player CoC scenario based in Normandy with Paul, Maximum Bob and myself.
| Our game would represent the right of the two blue arrows. |
I'd chosen to depict part of the attack by 21st Panzer Division in the evening of 9th June (D-Day +3) when elements of 125 Pz. Gren. Batt. supported by MkIV tanks of 4 Kompanie 22 Pz. Batt. were ordered to attack from Escoville via Hérouvillette and on to Ranville from where they would hold ground with a commanding view of the bridgehead at Bénouville.
The Brits (two platoons of The II/Ox. & Bucks Light Infantry) would be played by Big Rich and Paul. With Rich taking charge of the 6 pounder and ALL of the entrenchments as it turned out!
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| Orders of battle |
The German attack would be preceded by a preparatory barrage (as in real life) and would be across well observed open ground with the tanks sometimes providing the only cover for the advancing panzer grenadiers. We'd be relying on those guns from Sturmgeschutz Abteilung 200 and the mortar battery to keep Tommie's heads down!
After a quick historical background to set the scene and 10 minutes for each side to discuss a battle-plan, we were ready for the off at about 10.15am..........
Wednesday, 24 September 2014
A Life in Ruins?
As previously mentioned, I had been inspired by Derek Hodge's work here http://dereksweetoys.com/2014/07/even-more-ruins/ and had decided that as lovely as my Normandy scenery was looking it all looked a little too 'nice'. While Normandy is indeed very beautiful (a lot like Cornwall but with more interesting stuff to see), it didn't look quite as quaint once the war-waging nations of WW2 had thrown frankly enormous quantities of munitions at it for 3-4 months. What I set out to depict was something more akin to the look of Villers Bocage AFTER shots.
My little hoard was going to be enough to enable me to put out a decent little ruined hamlet at least. There would be a total of 9 houses and a church. Pictured above are six multi-based houses from http://www.fieldworks.org.uk/ (which honestly could have been left as-is but I was aiming for an overall more unifying look), a single storey shell which came with a Jagdpanther kit by Battlefront & the small church donated by my mate Garry (manufacturer unknown). Added to these would be a pair of buildings from Tiger Terrain (I've heard a whisper that these may be making a return with a proper website soon!)
I had a rummage in my bits box and turned up some old Missing Link craters and varying pieces of wall left over from when I built the in-tact versions. I scrubbed the grass scatter off the craters and cut fibre board bases for the varying groups of ruins.
I magnetised the roofs of these two building to prevent them wandering during games. I took the Dremel to the wall and spayed the inside of the downstairs of both buildings black before attaching them to their base. All of the items were fixed down with NO More Nails. The rubble was made by using Rich Clarke's mix of tile grout and PVA to make a fairly thick paste. Piling that around the buildings and craters before pushing in large pieces of Gale Force Nine rubble, some granulated drain pipe (available from Sgt.'s Mess) then varying grades of Talus (a form of lightweight railway ballast apparently) and finally sprinkling a layer of fine sand to marry it all together.
The next step was to base all of the buildings with a thorough coat of chocolate brown acrylic floor paint. This was a tip I was given by old pal Dave Bodley of Grand Manner. I must admit, they looked awful after the brown coat & I panicked a little that they were literally ruined!
Then began nearly three days of dry-brushing frenzy. Although I ended up using a palette of six different shades of stone and earth, the end result isn't that apparent in the photos. After looking very 'samey' initially, they really took on a more lively appearance after the grass was added.
I'm all together quite pleased with how they've turned out. I'm still going to add a little soot in the pock marks in the walls and may keep an eye out for any additional buildings to add while I'm at Derby show. I'm looking forward to giving them a run out in the next couple of weeks at a club night.
| I gathered together all of the suitable ruins I'd had secreted away in the garage for over 5 years |
| All the buildings were washed in soapy water then got a customary basecoat with Halfords Grey Primer. |
| Two of the now singly based Field Works buildings with Tiger ruined walls & ML craters. |
| Same combination. This time with a Tiger crater and the start of some home-made rubble . |
| Battlefront & FW buildings with Tiger walls and crater |
| FW buildings (from the multi-bases) Tiger walls & ML craters. |
| The two Tiger buildings with Landmark Low Walls & ML crater |
| The church base after rubble and filler to the walls |
| Much happier after I'd added some colour! |
| The luckier side of the village! |
| That alley will no doubt make a great ambush point. |
| The not-so-lucky side. |
| The unluckiest place. That's SOME crater! |
| The whole bunch comfortably take up 2x3 feet square. Enough for CoC or IABSM. |
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